Sky: Children of the Light Review - A Momentous Leap for a Dying Platform


Image Courtesy of Thatgamecompany

Thatgamecompany is responsible for some of this medium’s most prideful and esteemed releases. Both Flower and Journey, co-developed with Sony Santa Monica, received universal acclaim for their gorgeous art style and refreshingly light-hearted mood in face of the traditional blood-smearing, over-the-top violence onlookers have expected of the genre. However, their latest release, Sky: Children of the Light, garnered both disinterest and backlash heading into release simply because of its transition to a new platform-mobile. Whilst both Flower and Journey were originally launched on consoles and later ported to PC on the Epic Games Store, and the developer has said that Sky will eventually make its way to those respective platforms, the game has a rare distinction in that it is bringing a massive gaming event experience to the mobile, a platform that is losing respect by the day. But Sky: Children of the Light undoubtedly vanquishes all concerns naysayers may proclaim. Beautiful, joyful, and a soulful glimpse of what makes the video game genre so unique, Thatgamecompany has crafted a true masterpiece-the single best interactive experience anyone can experience on the iPhone.


You begin as a nameless avatar, thrown into a stunning, stylized and just breathtaking world-the Isle of Dawn. The narrative is, like the developer’s other titles, told exclusively through visual and auditory cues. The gorgeous lighting guides you where you need to go, and freeing the countless spirits throughout the game is nothing short of thrilling. There’s a real heart to the campaign of Sky, one that evokes the same emotions as another title from earlier this year, Sea of Solitude. Both games are meticulously designed, with Sky featuring the best graphics and presentation of any game on the platform. Following a brief tutorial, the true meaning of Sky: Children of the Light comes into focus as the game, quite literally, takes flight.

Image Courtesy of Thatgamecompany

Soaring through the clouds like an evangelic force never gets old and adds a layer of freedom to the gameplay that wasn’t present in Journey. Using the touch screen actually controls excellent, with even the softest touch being recognized and used. Brushing against clouds refreshes the player’s energy; the cape flies with outstanding attention to physics, and it all, once again, looks gorgeous. Looking at Sky’s presentation is comparable to staring at a modern work of art as it comes to life. There’s a nuanced look to every texture present, from the blowing sand to the swaying beads of grass, what Thatgamecompany has accomplished here is remarkable, especially given the underpowered hardware.

The biggest attraction of Sky’s gameplay is its multiplayer functionalities. Journeyalready laid a fantastic groundwork, creating wh